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Angling for Fish was my final year university project.It is a physically interactive stroke rehabilitation game developed in C++ utilising the OpenFrameworks toolset which included libraries such as, OpenCV and OpenGl. It uses colour tracking in conjunction with a webcamera, which allows the user to interact with the gaming enviroment and interfaces interactively via hand motion. The game has features such as a self adjusting difficulty level. A record of players progress implemented using XML and a HSV colour calibration screen
Angling for Fish by Jonathan Exton.
Source Code Download Link
Angling for Fish:Source Code by Jonathan exton is licensed under a Creative Commons Attribution-NonCommercial 3.0 Unported License.





